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Re: Latest from hg on OSX
From: |
Shai Ayal |
Subject: |
Re: Latest from hg on OSX |
Date: |
Wed, 18 Jun 2008 06:21:37 +0300 |
On Wed, Jun 18, 2008 at 1:44 AM, Carlo de Falco <address@hidden> wrote:
>
> On 17/giu/08, at 23:01, Thomas Treichl wrote:
>
>> Ok for me, but then I vote for a configure-test which automatically sets
>> up "all" necessary Mac-specific compiler and linker options and ignores all
>> the other UNIX options.
>> My thought always has been to keep as much UNIX as possible for Mac too
>> and to not make the codes depend on too many platform specials, eg. like the
>> Mac-only -FOpenGL option and an #include <Framework/whatever.h> or similar.
>>
>> Thomas
>
> Then, what about including FL/gl.h and FL/glu.h and rely on fltk to chose
> where to find OpenGL library and headers?
We were trying to make the gl-render "pure" opengl, independent of
toolkit so that we can add/change toolkits in the future, but we can
just take the code from fltk and incorporate it into octave
Shai
- Re: Latest from hg on OSX, (continued)
- Re: Latest from hg on OSX, Carlo de Falco, 2008/06/17
- Re: Latest from hg on OSX, Ben Abbott, 2008/06/17
- Re: Latest from hg on OSX, Shai Ayal, 2008/06/17
- Re: Latest from hg on OSX, Carlo de Falco, 2008/06/17
- Re: Latest from hg on OSX, Thomas Treichl, 2008/06/17
- Re: Latest from hg on OSX, Carlo de Falco, 2008/06/17
- Re: Latest from hg on OSX,
Shai Ayal <=
- Re: Latest from hg on OSX, John W. Eaton, 2008/06/18
Re: Latest from hg on OSX, c., 2008/06/17