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Re: Octave-maintainers Digest, Vol 75, Issue 39


From: Thomas Yengst
Subject: Re: Octave-maintainers Digest, Vol 75, Issue 39
Date: Sun, 24 Jun 2012 14:29:19 -0700

On Jun 24, 2012, at 10:00 AM, address@hidden wrote:

> Date: Sat, 23 Jun 2012 16:51:27 -0400
> From: Ben Abbott <address@hidden>
> To: "address@hidden mailing list" <address@hidden>
> Subject: MacOS X App Bundle
> Message-ID: <address@hidden>
> Content-Type: text/plain; CHARSET=US-ASCII
> 
> I've added a page to the wiki describing my approach to using MacPorts to 
> produce a bundle for MacOS X.
> 
>       
> http://www.octave.org/wiki/index.php?title=Create_a_MacOS_X_App_Bundle_Using_MacPorts
> 
> I've also placed a copy of my latest attempt in my DropBox.  The link is 
> below for anyone who would like to try it out (pls report back).  This 
> version is build from the developers sources (not from released sources).
> 
>       https://dl.dropbox.com/u/14845154/Octave-X86_64-3.7.0%2B.dmg
> 
> Ben

Ben - nice set of instructions. I didn't try them all, but the process was easy 
to follow and seems to navigate the subtleties of OS-X.

Macbook Pro 10.6.8 Core-2 Duo 2.5 GHz
64-bit enabled
4 GB RAM
MacPorts base version 2.1.1 downloaded and upgraded before trying Octave 3.7.0
No Fink
No Homebrew
Xcode 4.2

ran Octave 3.7.0 from within the DMG file (i.e., didn't copy to the hard drive) 
- no luck; all menus were grayed out. Hard to say what it was waiting for; as 
the Activity Monitor showed only 7 MB of RAM (5 threads) being used and 0.1% 
CPU.

Copied to a folder (2 GB worth) - same response. No octave shell opens.
I clobbered my .octaverc, but not change in behaviour

let me know what I can do help diagnose the problem.

Tom





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