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Re: How to create a light source?
From: |
Julien563 |
Subject: |
Re: How to create a light source? |
Date: |
Sun, 16 Oct 2016 06:45:34 -0700 (PDT) |
The principle of simulation follows the "ray tracing".
Steps are:
- Defining a two-dimensional matrix M1 which represents the background
visible for the observer without intermediaries masses;
- Masses of deviant placed at a certain distance from the observer;
- From the observer, it is all the matrix cells (x, y)
thereby define the angles in x and y;
- Passing at the mass level, the angles are changed;
- The radius derivative arrives at the plane of the matrix M1 to
coordinates (x2, y2);
- Are plotted at (x, y) of the M2 matrix that records what
which is actually reached by the radius of the pixel matrix M1 (x2, y2);
and so on for all x, y coordinates of the starting template.
See here, for much informations :
http://www.epm6604b.be/lentille/lentille_theorie.html
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