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Re: mxe-octave status


From: PrasannaKumar Muralidharan
Subject: Re: mxe-octave status
Date: Tue, 24 Oct 2017 10:24:51 +0530

On 24 October 2017 at 00:52, Philip Nienhuis <address@hidden> wrote:
> PrasannaKumar Muralidharan wrote:
>>
>> On 22 October 2017 at 15:16, Philip Nienhuis <address@hidden>
>> wrote:
>>>
>>> PrasannaKumar Muralidharan wrote:
>>>>
>>>>
>>>>
>>>>
>>>> On 22-Oct-2017 2:39 AM, "John W. Eaton" <address@hidden
>>>> <mailto:address@hidden>> wrote:
>>>>
>>>>     On 10/21/2017 04:58 PM, Philip Nienhuis wrote:
>>>>
>>>>         Results with a --disable-system-opengl32 mxe-octave build:
>>>>
>>>>         I can confirm the crash on a PC with older Intel card (with the
>>>>         default Windows opengl32.dll) when removing / renaming the
>>>>         Octave-supplied (mesa-)opengl32.dll. Octave works fine there
>>>>         with the mesa-openg32.dll
>>>>
>>>>
>>>>     OK, thanks for testing.
>>>>
>>>>     I think we now have a good way to provide OpenGL based graphics when
>>>>     the OpenGL implementation provided by the system causes trouble.
>>>>     Getting LLVM to build for Windows so we can have the llvmpipe
>>>>     renderer will improve performance, but at least it works now.
>>>>
>>>>
>>>> I am wondering whether angle library can be used in windows. Angle
>>>> library translates opengl calls to directx calls. Qt and Chromium are
>>>> prominent users of angle.
>>>
>>>
>>>
>>> Yeah I read about angle as it was mentioned in one of the links I
>>> reported
>>> in my earlier posts in this thread.
>>> Someone will have to dive into it; it'll introduce yet additional
>>> dependencies while the windows installer is already so big. And maybe
>>> there
>>
>>
>> It will remove the mesa and llvm from Installer (if it is there). So I
>> think that size may reduce actually.
>>
>> According to
>> https://chromium.googlesource.com/angle/angle/+/master/doc/DevSetup.md
>> adding angle support seems to be easy.
>>
>>> are license issues? As regards GPL, DirectX/Direct3D is a "system
>>> library" I
>>> suppose. But we'd have to avoid the proprietary SDK stuff.
>>
>>
>> I do not have any idea on license issues. I don't know if proprietary
>> SDK is required to use angle.
>
>
> The page you refer to lists a.o., Visual Studio which is a proprietary build
> environment.
>
> There are some links to MinGW builds (e.g.,
> https://groups.google.com/forum/#!msg/angleproject/SQTAjUNqIZ4/IOmHlFY-BAAJ)
> and
> https://github.com/Alexpux/MINGW-packages/tree/master/mingw-w64-angleproject-git
> but that doesn't look easy.
>
> Philip

There are ways to build angle in Linux I think. Thanks for the info.

Thanks,
PrasannaKumar



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