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Re: [Openexr-devel] Deep object ID and lack of Z
From: |
Brendan Bolles |
Subject: |
Re: [Openexr-devel] Deep object ID and lack of Z |
Date: |
Wed, 12 Nov 2014 17:18:28 -0800 |
On Nov 12, 2014, at 4:36 PM, Peter Hillman wrote:
> By analogy, there is a convention of how to store RGBA in a regular EXR and
> what those values mean. You are permitted to store anything you like instead,
> but there are no conventions.
I guess he's saying he wants there to be a convention so that other apps might
have a chance at working with those files.
This makes sense to me if you think of a bunch of layers in After Effects or
Photoshop. There is no literal depth, but there is a sense of having multiple
samples per pixel. So maybe a deep layered image would substitute "Z" for "id".
Brendan