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Re: [paragui-users] tricky bits: widget self termination (?)
From: |
I . S . Kuten |
Subject: |
Re: [paragui-users] tricky bits: widget self termination (?) |
Date: |
Thu, 24 Jul 2003 15:59:06 +0300 |
On Wed, 23 Jul 2003 17:31:01 -0400
leiavoia <address@hidden> wrote:
> long story short, i'm programming a game with multiple screens. each screen
> is
> a customized UIScreen class. All of them are collected by an umbrella class
> called RenderMan
>
> screen A has a button that "links" to screen B. clicking on it calls a
> RenderMan callback function which deletes the current screen and all widgets
> inside and creates a new one.
>
> problem is this: when a button gets clicked, the callback tries to delete all
> widgets on the screen, including the one that started the function call. this
> always results in a seg fault.
>
> are there any ways around this or is there a more elegent solution for
> "changing screens"?
>
think no other way except in callback
mark widgets for_delete = true , then push event to parent to delete them
> thanks for the help
>
> --
> leiavoia
> The AXIS Project
> http://www.project-axis.net/
>
>
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