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Re: Rename all .cc/.hh to .cxx/.hxx


From: Ingo Ruhnke
Subject: Re: Rename all .cc/.hh to .cxx/.hxx
Date: 08 Jun 2002 13:28:38 +0200
User-agent: Gnus/5.09 (Gnus v5.9.0) Emacs/21.2

Giray Devlet <address@hidden> writes:

> What is our release numbering scheme? Is it like the kernel?

Not until now, but something like that might be needed.
 
> 0.5 is devel, and 0.6 will be a stable release?

First of I want a clear difference between fully playable releases (we
never had one) and incomplete development releases (which might be
interesting for level designers only).

I also plan to not release everything at once, so when we have 100
levels, it might be a good thing to keep most of them and just release
a short collection of them, but ensure that this collection is 100%
working. For example one could just release one or two
worlds/continents with each release. In each new release we would have
all the old worlds/continents and a few new ones. In the end we would
get a complete game. Contrib levels could fit in as bonus levels in
the main world or simply be placed in the contrib section.

-- 
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