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Re: How to continue
From: |
Ingo Ruhnke |
Subject: |
Re: How to continue |
Date: |
11 Jun 2002 17:36:10 +0200 |
User-agent: |
Gnus/5.09 (Gnus v5.9.0) Emacs/21.2 |
David Philippi <address@hidden> writes:
>> A manager class shouldn't be needed since we don't have seperate
>> gameplay and garbage lists.
>
> OK, but what do you want to change at the world then?
Add a "for(...iterator i = ..begin..end) delete *i" in the destructor
and get rid of all the shared_ptr<WorldObj>, thats basically all. One
should also take care that we don't remove any objects from the
world_obj list, since I am not 100% sure that we don't do that.
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- How to continue, David Philippi, 2002/06/11
- Re: How to continue, David Philippi, 2002/06/11
- Re: How to continue, Ingo Ruhnke, 2002/06/11
- Re: How to continue, David Philippi, 2002/06/11
- Re: How to continue, Ingo Ruhnke, 2002/06/11
- Re: How to continue, David Philippi, 2002/06/11
- Re: How to continue, Ingo Ruhnke, 2002/06/11
- Re: How to continue, David Philippi, 2002/06/11
- Re: How to continue, Ingo Ruhnke, 2002/06/11
- Re: How to continue, David Philippi, 2002/06/11
- Re: How to continue,
Ingo Ruhnke <=
- Re: How to continue, David Philippi, 2002/06/11
- Re: How to continue, Ingo Ruhnke, 2002/06/11
- Re: How to continue, David Philippi, 2002/06/11
- Re: How to continue, David Philippi, 2002/06/11
- Re: How to continue, Ingo Ruhnke, 2002/06/12
Re: How to continue, Ingo Ruhnke, 2002/06/11