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Re: cleanup patch / design rules

From: Kenneth Gangstoe
Subject: Re: cleanup patch / design rules
Date: Sat, 24 Aug 2002 19:30:00 +0200
User-agent: Mutt/1.3.28i

Quoting Kenneth Gangstoe (address@hidden):
> Quoting Ingo Ruhnke (address@hidden):
> > Yep, the game engine runs at a fixed 'tick' rate (game_speed),
> > Everything outsite the game engine can variably adopt any rate and
> > as such needs a delta. 
> I'm curious, as I'm considering fixed-tick vs. variable time updates
> in my game.
> Are you running more ticks than screen refreshes? Are you running various
> things at various ticks? 

> If the logic code ticks higher than screen refresh,
> do you interpolate gamedata in any way?

Oops, that should have been:
  If the logic code ticks LOWER than....
- Kenneth

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