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Re: cleanup patch / design rules

From: David Philippi
Subject: Re: cleanup patch / design rules
Date: Sat, 24 Aug 2002 20:06:34 +0200
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On Saturday 24 August 2002 15:01, Ingo Ruhnke wrote:
> The reason for this is that the action are allocated outsite of the
> Pingu class at a point where they do not belong to a Pingu. Its not
> really a perfect way currently, but we should probally let it stay
> that way, at least till the 0.5 release is out.

There's more than enough to do without changing this. Do you have any 
estimation when 0.5 may be ready?

> Yep, the game engine runs at a fixed 'tick' rate (game_speed),
> Everything outsite the game engine can variably adopt any rate and
> as such needs a delta.

I'll see that I change the game engine classes to use game_speed then. Is 
every part of the game engine derived from WorldObj or is e.g. the input 
related code also running at a fixed rate?

Bye David

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