[Top][All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Bombers stop in the air if they detonate

From: Ingo Ruhnke
Subject: Re: Bombers stop in the air if they detonate
Date: 05 Oct 2002 14:53:01 +0200
User-agent: Gnus/5.09 (Gnus v5.9.0) Emacs/21.2

Gervase Lam <address@hidden> writes:

> However, the overall effect I am getting is that a falling Bomber
> hits the ground or drowns before it explodes. The reason is because
> by the time it has fallen two-thirds of a screen (i.e. The entrance
> platform to the water in Evil in the Dark), only 5 frames of the
> bomber has been done out of the "15" frames.

Lemmings just skipped the animation completly and made the explosion
instandly if the Lemming was in the air and not on the ground, that
would actually the simplest solution, but the solution in my other
mail might be the physical correct one and might look better (or not,
we have to try it out).

BTW. Faller->Bomber isn't usefull, if a level uses that its broken.
The reason is that a faller skips easily 50 or 100 pixel at a single
update, which makes it impossible to place correct bombs.

JabberID: address@hidden 
ICQ:      59461927

reply via email to

[Prev in Thread] Current Thread [Next in Thread]