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Re: Going back to level entry screen too soon after Armageddon


From: Ingo Ruhnke
Subject: Re: Going back to level entry screen too soon after Armageddon
Date: 10 Oct 2002 01:10:16 +0200
User-agent: Gnus/5.09 (Gnus v5.9.0) Emacs/21.2

Gervase Lam <address@hidden> writes:

> I haven't looked at the code involving this, but the solutions are
> to either wait for a few seconds after the last Pingu is marked as
> dead or detect when there are no particle objects left.

I added now a few seconds wait time, see goal_manager.hxx

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