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Re: Going back to level entry screen too soon after Armageddon
From: |
Ingo Ruhnke |
Subject: |
Re: Going back to level entry screen too soon after Armageddon |
Date: |
10 Oct 2002 01:10:16 +0200 |
User-agent: |
Gnus/5.09 (Gnus v5.9.0) Emacs/21.2 |
Gervase Lam <address@hidden> writes:
> I haven't looked at the code involving this, but the solutions are
> to either wait for a few seconds after the last Pingu is marked as
> dead or detect when there are no particle objects left.
I added now a few seconds wait time, see goal_manager.hxx
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