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Re: SmallMap issue(s)
From: |
David Philippi |
Subject: |
Re: SmallMap issue(s) |
Date: |
Thu, 10 Oct 2002 11:53:58 +0200 |
User-agent: |
KMail/1.4.1 |
On Thursday 10 October 2002 02:45, Gervase Lam wrote:
> Anyway, do you "worldobj->draw_smallmap(this)", not
> "world->draw_smallmap(this)"? I assume that an iterator will have to be
> used to go through all of the objects so that each object's
> draw_smallmap() is called? If so, would it slow things down as it as to
> go through every object?
If every WorldObj draws itself onto the smallmap this requires that the World
iterates through them and calls a virtual method on each. Yes, this will
take some time but there are other loops which go through every WorldObj
already.
If you find a solution that doesn't have to go through every object you'll
surely speed things up - but how should this be done? You can't get
informations from all objects without touching them in some way.
Bye David
- Re: SmallMap issue(s), (continued)
Re: SmallMap issue(s), Ingo Ruhnke, 2002/10/09
Re: SmallMap issue(s), Ingo Ruhnke, 2002/10/10
Re: SmallMap issue(s), Gervase Lam, 2002/10/09
Re: SmallMap issue(s), Gervase Lam, 2002/10/10
Re: SmallMap issue(s), Gervase Lam, 2002/10/12
Re: SmallMap issue(s), Gervase Lam, 2002/10/13
Re: SmallMap issue(s), Gervase Lam, 2002/10/13