// $Id: linear_mover.hxx,v 1.0 2002/10/13 16:39:59 grumbel Exp $ // // Pingus - A free Lemmings clone // Copyright (C) 2000 Ingo Ruhnke // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_PINGUS_LINEAR_MOVER_HXX #define HEADER_PINGUS_LINEAR_MOVER_HXX #include "../mover.hxx" namespace Movers { template class LinearMover : public Mover { public: /** Constructor */ LinearMover(World* const world_arg, const Vector& pos_arg); /** Destructor */ ~LinearMover(); /** Updates the position of the object taking into account collisions */ void update(const Vector& move, Collider collision_at); }; template LinearMover::LinearMover(World* const world_arg, const Vector& pos_arg) : Mover(world_arg, pos_arg) { } template LinearMover::~LinearMover() { } template void LinearMover::update(const Vector& move, Collider collision_at) { float move_length = move.length(); Vector target_pos = pos + move; Vector step_vector = move; step_vector.normalize(); collision = false; // Move to the destination one unit vector at a time for (float i = 0; i < move_length && !collision; ++i) { pos += step_vector; collision = collision_at(world, pos); } // If on a collision pixel, back away from it. if (collision) pos -= step_vector; remaining_move = target_pos - pos; } #endif } // namespace Movers /* EOF */