// $Id: upright_pingu_collider.cxx,v 1.0 2002/11/26 21:30:37 grumbel Exp $ // // Pingus - A free Lemmings clone // Copyright (C) 1999 Ingo Ruhnke // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "../pingu_action.hxx" #include "../groundtype.hxx" #include "upright_pingu_collider.hxx" namespace Colliders { UprightPinguCollider::UprightPinguCollider(bool falling_arg) : falling(falling_arg) { } UprightPinguCollider::~UprightPinguCollider() { } bool UprightPinguCollider::operator() (World* const world, Vector pos) const { int pixel; bool collided = false; float top_of_pingu = pos.y - static_cast(pingu_height); for (; pos.y >= top_of_pingu; --pos.y) { pixel = getpixel(world, pos); // If there is something in the way, then Pingu has collided with // something. However, if not falling and colliding with a // Bridge, allow Pingu to go through it. if ((!falling || pixel != Groundtype::GP_BRIDGE) && pixel != Groundtype::GP_NOTHING) { collided = true; return true; } } return false; } } // namespace Colliders /* EOF */