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betatest+translation


From: Tomas Blaha
Subject: betatest+translation
Date: Sun, 6 Apr 2003 16:00:05 +0200 (CEST)

Hi,

I just played tutorial island (yesterday cvs version) and found some bugs:

- When pause button and fast button are pressed, game is not paused.
  It should be.
- Music stops playing before I finish level. Can be looped?
- Few 404 errors. Notice the two dots in path

[Output] PingusResource:[worldmap/story_button_normal, core, ROT0]:-404-:
 Could not open file: /usr/local/share/games/pingus/data/../images/core
 /worldmap/story_button_normal.png
[Output] PingusResource:[worldmap/story_button_pressed, core, ROT0]:-404-:
 Could not open file: /usr/local/share/games/pingus/data/../images/core
 /worldmap/story_button_pressed.png
[Output] PingusResource:[worldmap/story_button_hover, core, ROT0]:-404-:
 Could not open file: /usr/local/share/games/pingus/data/../images/core
 /worldmap/story_button_hover.png
[Output] PingusResource:[Story/story0, story, ROT0]:-404-:Could not open
 file:/usr/local/share/games/pingus/data/../images/story/story0.png

- Remaining time after level is completed is printed as 3956. Should be
2:38.
- In "Learn to use a bridge" a run out of bridgers so I can't lead last
pingu
  to the home. The pingu fallen to the chasm. So I must use armageddon
button
  to successfully complete level.
- In snow22 is used same basic trick of building bridge below falling
  pingus as is in snow17 and snow22 is ordered directly after snow17.
Maybe
  it should be swaped with one level in the second path. Or it is
intention?
- In the tutorial island, in the place, where are two paths, when I solve
  levels from both sides of one path, so I have two red levels connected
by
  path and go from one to the other, pingu goes directly rather then go
  around through green levels.
- Sometimes it it seems, that I must hold mouse button little longer to
get
  the click recognized.
- Few typos, I found: "of streight" -> "to straight" and "to high" ->
 "too high" in snow21 and "While you on the other site" -> "While you
 on the other side" in the tutorial description.


I am also interested in making czech translation to Pingus, but I don't
know, how to handle czech nonascii characters. Czech language is coded
in iso-8859-2 or utf-8 character sets and not in iso-8859-1 which you
are using. I am attaching testing cs.po in utf-8 as kbabel produced it.
(it works except special characters :-( (It is far from complete.)
I can draw characters but don't know to which position in font files.






--

Tomáš Bláha

e-mail:   tomas.blaha at kapsa.club.cz
JabberID: tomiiik at jabber.cz
ICQ:      76239430

Attachment: cs.po
Description: Text document


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