pingus-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: The Level Editor


From: Ingo Ruhnke
Subject: Re: The Level Editor
Date: Fri, 25 Apr 2003 18:15:26 +0200
User-agent: Gnus/5.090018 (Oort Gnus v0.18) Emacs/21.3 (gnu/linux)

"Neil Mitchell" <address@hidden> writes:

> I think that a proper GUI environment would probably be better
> suited to the level designer, instead of the ClanLib thing at the
> moment.

The only advantage a real GUI toolkit would give is less CPU usage.
Beside that we don't really need all that much widget or stuff,
clanGUI has enough of that for our use.

I don't see much point in throwing a 95% working editor out of the
window and writing something from scratch, its not that we have dozen
of level desigers complaining...

Beside that I kind of like instant level testing that an integrated
editor allows, which you couldn't really get all that easily with a
seperate one.

-- 
WWW:      http://pingus.seul.org/~grumbel/ 
Games:    http://pingus.seul.org/~grumbel/gamedesigns/
JabberID: address@hidden 
ICQ:      59461927




reply via email to

[Prev in Thread] Current Thread [Next in Thread]