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Re: [Pingus-Devel] MacOS X Compiling

From: Josh Dye
Subject: Re: [Pingus-Devel] MacOS X Compiling
Date: Mon, 28 Nov 2011 20:11:55 -0800

> On 28 November 2011 23:41, Josh Dye <address@hidden> wrote:
>> Interesting, now it at least load the level, but many thing are not drawn; 
>> here is a scrennie from "Entering the pyramid"
> Judging from the screenshot it looks like indexed images with colorkey
> are loaded as RGBA images or maybe RGB with colorkey, which Pingus
> currently doesn't handle. Guess I have to write some code to fix that.
They do seem to load in the editor, I tried to us ImageMagik to convert all the 
PNGs to 16-depth; that silenced the error, but they still didn't load.  So I 
redownloaded the images from GIT; and took a screenie of the same level in the 
>> Please add me as a member on GoogleCode, so I can create a wiki page there
>> <address@hidden>
> Done.
Thans :-)

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