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Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011


From: Josh Dye
Subject: Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011
Date: Wed, 28 Dec 2011 11:19:50 -0800

It has major GFX problems, at least on my compi=uter, the build that I am doing 
has the same problems- I want to make sure it's not just my computer--  
http://www.mediafire.com/?gl4gzlnt1faj565

PS-- I'm not sure if your build system will work anymore
http://code.google.com/p/pingus/wiki/MacOS_X_Compiling

My x86_64 build (new build system) http://www.mediafire.com/?tf1kv01f6qzqaec


On Dec 27, 2011, at 11:32 AM, Jonas Bähr wrote:

> Hi,
> 
> Am 27.12.2011 um 19:55 schrieb Andy Milne:
> 
>> Thanks for the Mac port. But, sorry to report it has a couple of problems:
>> 1. It crashes as soon as I click on the play checkbox of any level that I 
>> select.
> 
> Please try to start pingus in a terminal, maybe it reports some errors there.
> To do so, cd to the folder containing Pingus.app (e.g. "cd 
> /Applications/Games/"), then execute "Pingus.app/Contents/MacOS/pingus"
> Here I get the following output:
> --------8<--------8<--------
> $ Pingus.app/Contents/MacOS/pingus
> Welcome to Pingus 0.7.6!
> ========================
> userdir:                 /Users/jonas/.pingus/
> datadir:                 Pingus.app/Contents//data
> language:                German (de)
> sound support:           enabled
> music support:           enabled
> fullscreen:              disabled
> 
> 2011-12-27 20:30:10.229 pingus[328:613] Warning once: This application, or a 
> library it uses, is using NSQuickDrawView, which has been deprecated. Apps 
> should cease use of QuickDraw and move to Quartz.
> --------8<--------8<--------
> 
>> 2. It defaults to German, which is ok, but the --language option does not 
>> work to change it.
> 
> Sorry, that's my fault. I just saw that the language was selected at compile 
> time instead of run time. To fix it, open "Pingus.app/Contents/MacOS/pingus" 
> using a text editor and change the second line to "lang=<what you need>".
> Currently the line reads "lang=de" but it should be:
> ------8<--------8<------
> lang=`defaults read .GlobalPreferences AppleLanguages | tr -d [:space:] | cut 
> -c2-3`
> ------8<--------8<------
> Apparently I missed to escape the back ticks, so this was executed while I 
> build pingus already.
> Another problem with this language detection is, that it only works with 
> two-letter codes, so something like "pt_BR" won't be detect correctly.
> 
>> Which version of OSX should it work with? I'm running 64bit 10.7.2
> 
> I build it on 32 bit intel, using 10.5 "Leopard". Here I can play levels but 
> some graphics are missing.
> 
> bye,
> Jonas
> 
>> 
>> 
>> 
>> On Tue, Dec 27, 2011 at 5:33 AM, Ingo Ruhnke <address@hidden> wrote:
>> On 24 December 2011 23:45, Ingo Ruhnke <address@hidden> wrote:
>> > Pingus 0.7.6 is out, not much changes to the core game, but 10 brand
>> > new Xmas themed levels.
>> >
>> > * added new SVG icons for Pingus
>> > * added 10 new xmas themed levels
>> > * added ability to sort levelsets by priority
>> >
>> > Download: http://pingus.seul.org
>> 
>> Jonas Bähr <address@hidden> build a MacOSX port of it, available at:
>> 
>> http://pingus.googlecode.com/files/Pingus-0.7.6.dmg
>> 
>> --
>> Blog:     http://grumbel.blogspot.com/
>> JabberID: xmpp:address@hidden
>> ICQ:      59461927
>> 
>> _______________________________________________
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> 
> 
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