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Re: [Qemu-arm] [PATCH] Improve the alignment check infrastructure


From: Sergey Sorokin
Subject: Re: [Qemu-arm] [PATCH] Improve the alignment check infrastructure
Date: Mon, 20 Jun 2016 20:33:45 +0300

 
 
20.06.2016, 18:45, "Richard Henderson" <address@hidden>:

On 06/20/2016 06:56 AM, Sergey Sorokin wrote:

  /* Flags stored in the low bits of the TLB virtual address. These are
 - defined so that fast path ram access is all zeros. */
 + * defined so that fast path ram access is all zeros.
 + * They start after address alignment bits.
 + */
 +#define TLB_FLAGS_START_BIT 6
  /* Zero if TLB entry is valid. */
 -#define TLB_INVALID_MASK (1 << 3)
 +#define TLB_INVALID_MASK (1 << (TLB_FLAGS_START_BIT + 0))
  /* Set if TLB entry references a clean RAM page. The iotlb entry will
     contain the page physical address. */
 -#define TLB_NOTDIRTY (1 << 4)
 +#define TLB_NOTDIRTY (1 << (TLB_FLAGS_START_BIT + 1))
  /* Set if TLB entry is an IO callback. */
 -#define TLB_MMIO (1 << 5)
 +#define TLB_MMIO (1 << (TLB_FLAGS_START_BIT + 2))


I think we may need to assert that TLB_FLAGS_START_BIT + 3 < TARGET_PAGE_BITS.
Or perhaps start from TARGET_PAGE_BITS-1 and subtract?

I thought about this but left unchecked as it was. Anyway, idea is good.

 

I'm thinking of the AVR target currently under review which requires
TARGET_PAGE_BITS == 8 in order to support the memory device layout.

What is maximum alignment size for AVR? I think it's possible to implement some checks for this maximum.



 @@ -1195,8 +1195,8 @@ static inline void tcg_out_tlb_load(TCGContext *s, TCGReg addrlo, TCGReg addrhi,
      TCGType ttype = TCG_TYPE_I32;
      TCGType tlbtype = TCG_TYPE_I32;
      int trexw = 0, hrexw = 0, tlbrexw = 0;
 - int s_mask = (1 << (opc & MO_SIZE)) - 1;
 - bool aligned = (opc & MO_AMASK) == MO_ALIGN || s_mask == 0;
 + int a_bits = get_alignment_bits(opc);
 + uint64_t tlb_mask;


tlb_mask should be target_ulong.


 @@ -1099,9 +1109,15 @@ void tcg_dump_ops(TCGContext *s)
                          qemu_log(",$0x%x,%u", op, ix);
                      } else {
                          const char *s_al = "", *s_op;
 + int a_bits;
                          if (op & MO_AMASK) {
 - if ((op & MO_AMASK) == MO_ALIGN) {
 - s_al = "al+";
 + a_bits = get_alignment_bits(op);
 + if (a_bits >= 0) {
 + if ((op & MO_SIZE) == a_bits) {
 + s_al = "al+";
 + } else {
 + s_al = alignment_name[a_bits];
 + }


I think perhaps we should be more explicit about what's actually encoded here.
Eg only print "al+" if (op & MO_AMASK) == MO_ALIGN. So if an explicit al4 is
encoded for size 4, print that. Which does simplify all this code to

+static const char * const alignment_name[MO_AMASK >> MO_ASHIFT] = {
+ [MO_UNALN >> MO_ASHIFT] = "un+",
+ [MO_ALIGN >> MO_ASHIFT] = "al+",
+ [MO_ALIGN_2 >> MO_ASHIFT] = "al2+",
+ [MO_ALIGN_4 >> MO_ASHIFT] = "al4+",
+ [MO_ALIGN_8 >> MO_ASHIFT] = "al8+",
+ [MO_ALIGN_16 >> MO_ASHIFT] = "al16+",
+ [MO_ALIGN_32 >> MO_ASHIFT] = "al32+",
+ [MO_ALIGN_64 >> MO_ASHIFT] = "al64+",
+};

s_al = alignment_name[(op & MO_AMASK) >> MO_ASHIFT];

 + /* Specific alignment size. It must be equal or greater
 + * than the access size.
 + */
 + a >>= MO_ASHIFT;
 + assert(a >= s);
 + return a;


tcg_debug_assert.


r~


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