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Re: [Qemu-devel] [PATCH v2 0/7] APIC/IOAPIC cleanup


From: Avi Kivity
Subject: Re: [Qemu-devel] [PATCH v2 0/7] APIC/IOAPIC cleanup
Date: Mon, 23 Aug 2010 08:46:07 +0300
User-agent: Mozilla/5.0 (X11; U; Linux x86_64; en-US; rv:1.9.2.8) Gecko/20100806 Fedora/3.1.2-1.fc13 Thunderbird/3.1.2

 On 08/23/2010 12:02 AM, Anthony Liguori wrote:
On 08/22/2010 03:28 PM, Avi Kivity wrote:
 On 08/20/2010 09:38 PM, Anthony Liguori wrote:
While that might be useful, I don't quite see what makes CPUs so special
that they need to be kept out of qdev.  Could be just my ignorance, of
course.

CPUs have special relationships with things like memory in QEMU. You can argue that a device is anything with pins and that CPUs are just like any other chip.

We're not modelling chips! If we declare something a device, we do it because it's functionally a device. It could be part of a chip, or spread along multiple chips.

This is really a fundamental discussion. If you look closely at qdev in it's current form, what it actually models is a device with GPIO input and output whereas the GPIO input and output correspond to qemu_irqs which really model pins that can be raised and lowered.

To me, this is insane and I'm looking to move the GPIO stuff out of qdev. There are some devices where it makes sense to model the interactions between pins but not for the vast majority of devices.

I agree, but I don't see the burning need or why it's "insane". Seems like a minor design issue, can't you just ignore GPIO when you don't need it?

GPIO is just one way for a device to talk, same as (*bus)_phys_memory_rw() or its netdev or its chardev or its timers. It doesn't need to have special status within DeviceState, but it doesn't hurt so much that I can tell.

All device callbacks should be based on DeviceState * pointers which means if we want to share device code between multiple interfaces (be it ISA, PCI, or a SysBus device), we need to have a bus in between.

How can you do that? Do you mean that a timer calls DeviceState::ops->timer(DeviceState *)? How do you handle multiple timers then?


No. We have two types of timers today. vm_clock based timers and rt_clock based timers. It's always a bug for a device model to use an rt_clock based timer. We ought to have a separate API for vm_clock based timers and it makes sense to tie that API to DeviceState. For instance:

typedef struct Timer Timer;

void timer_init(DeviceState *, void (*fn)(Timer *));
void timer_update_rel_ns(Timer *);
void timer_cancel(Timer *);
void timer_release(Timer *);

Timer objects get embedded into the device's state and container_of can be used to get to the original device state. We could also pass DeviceState. It's not clear to me which is better.

Not embedding the DeviceState is more generic. For example, a device with a variable number of timers wouldn't be able to embed them in DeviceState.

But being able to associate timers with devices seems like a very good idea to me because it means that you can see which devices are registering timers.

You might also have the timers auto-cancelled and auto-destroyed on device removal. But the whole thing seems like a minor coding issue rather than something fundamental.

--
I have a truly marvellous patch that fixes the bug which this
signature is too narrow to contain.




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