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Re: [Qemu-devel] [PATCH 4/6] target-arm: fix saturated values for Neon r


From: Christophe Lyon
Subject: Re: [Qemu-devel] [PATCH 4/6] target-arm: fix saturated values for Neon right shifts.
Date: Tue, 15 Feb 2011 15:06:04 +0100
User-agent: Mozilla/5.0 (X11; U; Linux i686 (x86_64); en-US; rv:1.9.2.13) Gecko/20101207 Lightning/1.0b2 Thunderbird/3.1.7

>> @@ -924,7 +924,11 @@ uint32_t HELPER(neon_qrshl_s32)(CPUState *env, uint32_t 
>> valop, uint32_t shiftop)
>>         dest = val << shift;
>>         if ((dest >> shift) != val) {
>>             SET_QC();
>> -            dest = (uint32_t)(1 << (sizeof(val) * 8 - 1)) - (val > 0 ? 1 : 
>> 0);
>> +            if (val < 0) {
>> +                dest = INT32_MIN;
>> +            } else {
>> +                dest = INT32_MAX;
>> +            }
> 
> Again, right answers but the way most of the rest of the code
> forces a 32 bit value to signed saturation is
>    dest = (val >> 31) ^ ~SIGNBIT;
> 

Indeed; I hadn't given a close look at how saturation is performed elsewhere.
Anyway I find my version more readable ;-)

Quite a few times, I have wondered whether there are rules in QEmu development 
helping decide between performance of the code vs readability/maintainability?

Christophe.



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