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Re: [Qemu-devel] Binary translation (of code)


From: Blue Swirl
Subject: Re: [Qemu-devel] Binary translation (of code)
Date: Sun, 8 May 2011 13:22:21 +0300

On Sat, May 7, 2011 at 2:26 PM, Tarmo Pikaro <address@hidden> wrote:
> Hi !
>
> I've analyzed quite a lot of emulators source code, including qemu as well.
>
> But I somehow would like to completely get rid of emulators, and simply 
> convert
> application from one cpu/board to another cpu/board.
>
> On wiki pages this is called "binary translation".
>
> - Do you know some open source code projects related to binary translation ?
>
> I'm searching for enthusiasts / gurus who want / could be involved in this
> excersise as well.
>
> My intrest also goes beoynd one windows - linux - I would like to
> binary translate also
> older console games - like nintendo/super nintendo rom (directly to .exe).

In general, this is not possible. Consider for example self-modifying
or otherwise dynamically created code, or just code that examines
itself.

In some specific trivial cases it could work, and QEMU could be made
to abort if translation would be needed.



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