qemu-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Qemu-devel] [PATCH] TCG: Add preprocessor guards for optional tcg o


From: Alexander Graf
Subject: Re: [Qemu-devel] [PATCH] TCG: Add preprocessor guards for optional tcg ops
Date: Sun, 21 Aug 2011 15:22:22 -0500

On 11.08.2011, at 13:14, Richard Henderson <address@hidden> wrote:

> On 08/11/2011 09:38 AM, Blue Swirl wrote:
>> On Thu, Aug 11, 2011 at 12:58 PM, Avi Kivity <address@hidden> wrote:
>>> On 08/11/2011 03:36 PM, Alexander Graf wrote:
>>>> 
>>>>> 
>>>>> Or to have automatic generation of the optionals based on the
>>>>> primitives, if the optionals are not present.
>>>> 
>>>> That's what's happening in the background already, no? The line is towards
>>>> tcg users though, not it tcg internal code.
>>>> 
>>> 
>>> Yes, and it doesn't make sense to optimize through synthetic instructions.
>> 
>> I'd just create all INDEX_op_* enums and adjust TCG targets etc. to
>> call tcg_abort() in the default case.
>> 
> 
> Seconded.  We can still expand the optional enums exactly as we do now,
> but make sure that the enum is always present.  That'll clean up a *lot*
> of ifdefs throughout tcg/*.

I agree, but that is a longterm fix. For now, I'd just like to be able to 
compile again :).

So I'd propose to take this patch in for now and then get rid of the op ifdefs 
later.


Alex

> 



reply via email to

[Prev in Thread] Current Thread [Next in Thread]