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[Qemu-devel] Very small VGA window sizes (was: Re: [PATCH 0/6] Add GTK U


From: Stefan Weil
Subject: [Qemu-devel] Very small VGA window sizes (was: Re: [PATCH 0/6] Add GTK UI to enable basic accessibility)
Date: Sat, 25 Feb 2012 22:47:57 +0100
User-agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.9.2.27) Gecko/20120216 Thunderbird/3.1.19

Am 25.02.2012 22:15, schrieb Stefan Weil:
Am 25.02.2012 21:11, schrieb Anthony Liguori:
On 02/25/2012 11:02 AM, Stefan Weil wrote:
Am 20.02.2012 00:44, schrieb Anthony Liguori:
Hi,

I realize UIs are the third rail of QEMU development, but over the years I've

gotten a lot of feedback from users about our UI. I think everyone struggles
with the SDL interface and its lack of discoverability but it's worse than I
think most people realize for users that rely on accessibility tools.

The two pieces of feedback I've gotten the most re: accessibility are the lack

of QEMU's enablement for screen readers and the lack of configurable
accelerators.

Since we render our own terminal using a fixed sized font, we don't respect

system font settings which means we ignore if the user has configured large
print.

We also don't integrate at all with screen readers which means that for blind

users, the virtual consoles may as well not even exist.

We also don't allow any type of configuration of accelerators. For users with

limited dexterity (this is actually more common than you would think), they may
use an input device that only inputs one key at a time. Holding down two keys
at once is not possible for these users.

These are solved problems though and while we could reinvent all of this

ourselves with SDL, we would be crazy if we did. Modern toolkits, like GTK,
solve these problems.

By using GTK, we can leverage VteTerminal for screen reader integration and font

configuration. We can also use GTK's accelerator support to make accelerators
configurable (Gnome provides a global accelerator configuration interface).

I'm not attempting to make a pretty desktop virtualization UI. Maybe we'll go

there eventually but that's not what this series is about.

This is just attempting to use a richer toolkit such that we can enable basic

accessibility support. As a consequence, the UI is much more usable even for a
user without accessibility requirements so it's a win-win.

This first version of the new GTK UI still shares some problems with
the SDL UI and adds new ones:

It's quite common for the VGA code to set a very small size (e.g. 1 x 1 pixel)

during boot. MIPS Malta does (if no VGA module like cirrusfb is loaded,
it will never set a different size), and even the 386 / x86_64 emulation
has a (very short) time were the display size is unusually small.

It doesn't.  It cycles through modes 640x480, 720x400, then VGA modes.  It never resizes to 1x1.

But..  GTK should handle this better.  Even if the drawing area sets the size to 1x1, the window should maintain a size at least large enough to render the menu bar properly. 
ssssssssssssssss

Just run QEMU on a sufficiently slow host, for example QEMU in QEMU,
or slow down the execution of QEMU by other means, then you will see
which window sizes are then selected. Maybe you also need -singlestep.
You _will_ get a very small window!

I just got it using this call on a netbook running Ubuntu:

qemu-system-i386 -L pc-bios -singlestep -d in_asm,out_asm

Don't use KVM, of course - we want to slow down QEMU!
Adding strace is also a good way to reduce execution speed.

Cheers,

Stefan Weil



This also works to get the small window:

gdb --args i386-softmmu/qemu-system-i386 -L pc-bios -singlestep

Set a breakpoint on gd_resize and run. Here is the result (2nd hit of
the breakpoint):

Breakpoint 2, gd_resize (ds=0x809f7c40) at /home/stefan/src/qemu/qemu.org/qemu/ui/gtk.c:182
182        GtkDisplayState *s = ds->opaque;
2: ds->surface->width = 9
1: ds->surface->height = 1

So the new window is 9 x 1 pixels.

Regards,
Stefan Weil


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