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Re: [Qemu-devel] [PATCH] socket: don't attempt to reconnect a TCP socket


From: Anthony Liguori
Subject: Re: [Qemu-devel] [PATCH] socket: don't attempt to reconnect a TCP socket in server mode
Date: Wed, 12 Sep 2012 14:37:04 -0500
User-agent: Notmuch/0.13.2+93~ged93d79 (http://notmuchmail.org) Emacs/23.3.1 (x86_64-pc-linux-gnu)

"Richard W.M. Jones" <address@hidden> writes:

> On Wed, Sep 05, 2012 at 02:01:36PM -0500, Anthony Liguori wrote:
>> Commit c3767ed0eb5d0bb25fe409ae5dec06e3411ff1b6 introduced a possible SEGV 
>> when
>> using a socket chardev with server=on because it assumes that all TCP sockets
>> are in client mode.
>> 
>> This patch adds a check to only reconnect when in client mode.
>> 
>> Cc: Lei Li <address@hidden>
>> Reported-by: Michael Roth <address@hidden>
>> Signed-off-by: Anthony Liguori <address@hidden>
>> ---
>>  qemu-char.c |    4 +++-
>>  1 files changed, 3 insertions(+), 1 deletions(-)
>> 
>> diff --git a/qemu-char.c b/qemu-char.c
>> index 398baf1..767da93 100644
>> --- a/qemu-char.c
>> +++ b/qemu-char.c
>> @@ -2148,10 +2148,12 @@ static int tcp_chr_write(CharDriverState *chr, const 
>> uint8_t *buf, int len)
>>      TCPCharDriver *s = chr->opaque;
>>      if (s->connected) {
>>          return send_all(s->fd, buf, len);
>> -    } else {
>> +    } else if (s->listen_fd == -1) {
>>          /* (Re-)connect for unconnected writing */
>>          tcp_chr_connect(chr);
>>          return 0;
>> +    } else {
>> +        return len;
>>      }
>>  }
>
> Hi Anthony,
>
> I just came around this patch when I was trying to fix this
> bug: https://bugzilla.redhat.com/show_bug.cgi?id=853408
> qemu segfaults when trying to write to a serial socket which
> is *not* a server socket and has been closed by the other end.
>
> Unfortunately your patch above does not fix it.  Only a
> complete revert of c3767ed0eb5d0 fixes it.
>
> I don't understand the purpose of c3767ed0eb5d0 at all.  It
> seems to set the s->connected flag and carries on regardless,
> happily calling write (-1, ...), which is completely broken.
>
> The other end closed the socket.  There's no one listening on the
> other end, and setting the s->connected flag will not help that.

You're 100% correct.  I was only attempting to fix the server SEGV, I
didn't notice that client was hopelessly broken too.  Will send a patch
reverting both commits.

Regards,

Anthony Liguori

>
> Rich.
>
> -- 
> Richard Jones, Virtualization Group, Red Hat http://people.redhat.com/~rjones
> Read my programming blog: http://rwmj.wordpress.com
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