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Re: [Qemu-devel] [PATCH 0/4] ui/cocoa: Fix absolute positioning and othe


From: Peter Maydell
Subject: Re: [Qemu-devel] [PATCH 0/4] ui/cocoa: Fix absolute positioning and other bugs
Date: Sun, 29 Jun 2014 23:20:18 +0100

On 23 June 2014 10:35, Peter Maydell <address@hidden> wrote:
> This set of cocoa UI patches:
>  * fixes the completely broken handling of absolute positioning
>    (tablet-style) input devices
>  * fixes a bug where if the first surface created was the same 640x480
>    as the initial window we'd never actually draw it
>  * implements support for the -show-cursor command line option
>
> The GTK and SDL UI frontends don't seem to be consistent about how they
> handle mousegrab for absolute-position devices; I followed SDL on the
> basis that it was the older and more established UI. (GTK doesn't
> implement -show-cursor at all, incidentally.)
>
> Peter Maydell (4):
>   ui/cocoa: Cope with first surface being same as initial window size
>   ui/cocoa: Add utility method to check if point is within window
>   ui/cocoa: Fix handling of absolute positioning devices
>   ui/cocoa: Honour -show-cursor command line option

I double-checked and none of these patches add new calls
to MacOSX functions (they're just fixing/rearranging logic) so
I don't expect this to break older versions (tested on 10.9).
I'm planning to send a cocoa.next pullreq with these in on Monday.

thanks
-- PMM



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