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[Qemu-devel] [RFC PATCH v4 14/25] cpu: replay instructions sequence


From: Pavel Dovgalyuk
Subject: [Qemu-devel] [RFC PATCH v4 14/25] cpu: replay instructions sequence
Date: Fri, 07 Nov 2014 13:32:47 +0300
User-agent: StGit/0.16

This patch adds calls to replay functions into the icount setup block.
In record mode number of executed instructions is written to the log.
In replay mode number of istructions to execute is taken from the replay log.

Signed-off-by: Pavel Dovgalyuk <address@hidden>
---
 cpu-exec.c      |    1 +
 cpus.c          |   28 ++++++++++++++++++----------
 replay/replay.c |   18 ++++++++++++++++++
 replay/replay.h |    4 ++++
 4 files changed, 41 insertions(+), 10 deletions(-)

diff --git a/cpu-exec.c b/cpu-exec.c
index fa136d5..06ea5cb 100644
--- a/cpu-exec.c
+++ b/cpu-exec.c
@@ -537,6 +537,7 @@ int cpu_exec(CPUArchState *env)
                             }
                             cpu->exception_index = EXCP_INTERRUPT;
                             next_tb = 0;
+                            qemu_notify_event();
                             cpu_loop_exit(cpu);
                         }
                         break;
diff --git a/cpus.c b/cpus.c
index 15ac3a1..b41baf6 100644
--- a/cpus.c
+++ b/cpus.c
@@ -41,6 +41,7 @@
 #include "qemu/seqlock.h"
 #include "qapi-event.h"
 #include "hw/nmi.h"
+#include "replay/replay.h"
 
 #ifndef _WIN32
 #include "qemu/compatfd.h"
@@ -1358,18 +1359,22 @@ static int tcg_cpu_exec(CPUArchState *env)
                                     + cpu->icount_extra);
         cpu->icount_decr.u16.low = 0;
         cpu->icount_extra = 0;
-        deadline = qemu_clock_deadline_ns_all(QEMU_CLOCK_VIRTUAL);
+        if (replay_mode != REPLAY_MODE_PLAY) {
+            deadline = qemu_clock_deadline_ns_all(QEMU_CLOCK_VIRTUAL);
 
-        /* Maintain prior (possibly buggy) behaviour where if no deadline
-         * was set (as there is no QEMU_CLOCK_VIRTUAL timer) or it is more than
-         * INT32_MAX nanoseconds ahead, we still use INT32_MAX
-         * nanoseconds.
-         */
-        if ((deadline < 0) || (deadline > INT32_MAX)) {
-            deadline = INT32_MAX;
-        }
+            /* Maintain prior (possibly buggy) behaviour where if no deadline
+             * was set (as there is no QEMU_CLOCK_VIRTUAL timer) or it is more 
than
+             * INT32_MAX nanoseconds ahead, we still use INT32_MAX
+             * nanoseconds.
+             */
+            if ((deadline < 0) || (deadline > INT32_MAX)) {
+                deadline = INT32_MAX;
+            }
 
-        count = qemu_icount_round(deadline);
+            count = qemu_icount_round(deadline);
+        } else {
+            count = replay_get_instructions();
+        }
         timers_state.qemu_icount += count;
         decr = (count > 0xffff) ? 0xffff : count;
         count -= decr;
@@ -1387,6 +1392,9 @@ static int tcg_cpu_exec(CPUArchState *env)
                         + cpu->icount_extra);
         cpu->icount_decr.u32 = 0;
         cpu->icount_extra = 0;
+        if (replay_mode == REPLAY_MODE_PLAY) {
+            replay_exec_instructions();
+        }
     }
     return ret;
 }
diff --git a/replay/replay.c b/replay/replay.c
index c275794..a6de6a1 100755
--- a/replay/replay.c
+++ b/replay/replay.c
@@ -69,6 +69,24 @@ uint64_t replay_get_current_step(void)
     return cpu_get_instructions_counter();
 }
 
+int replay_get_instructions(void)
+{
+    if (skip_async_events(EVENT_INSTRUCTION)) {
+        return replay_state.instructions_count;
+    }
+    return 0;
+}
+
+void replay_exec_instructions(void)
+{
+    int count = (int)(replay_get_current_step() - replay_state.current_step);
+    replay_state.instructions_count -= count;
+    replay_state.current_step += count;
+    if (replay_state.instructions_count == 0 && count != 0) {
+        replay_has_unread_data = 0;
+    }
+}
+
 bool replay_exception(void)
 {
     if (replay_mode == REPLAY_MODE_RECORD) {
diff --git a/replay/replay.h b/replay/replay.h
index 0cfd71a..90a949b 100755
--- a/replay/replay.h
+++ b/replay/replay.h
@@ -26,6 +26,10 @@ ReplaySubmode replay_get_play_submode(void);
 
 /*! Returns number of executed instructions. */
 uint64_t replay_get_current_step(void);
+/*! Returns number of instructions to execute in replay mode. */
+int replay_get_instructions(void);
+/*! Updates instructions counter in replay mode. */
+void replay_exec_instructions(void);
 
 /* Interrupts and exceptions */
 




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