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Re: [Qemu-devel] [RFC PATCH v7 12/21] replay: recording and replaying cl


From: Paolo Bonzini
Subject: Re: [Qemu-devel] [RFC PATCH v7 12/21] replay: recording and replaying clock ticks
Date: Mon, 12 Jan 2015 13:14:01 +0100
User-agent: Mozilla/5.0 (X11; Linux x86_64; rv:31.0) Gecko/20100101 Thunderbird/31.3.0


On 12/01/2015 13:00, Pavel Dovgalyuk wrote:
> +/*! Reads next clock event from the input. */
> +int64_t replay_read_clock(unsigned int kind)
> +{
> +    if (kind >= REPLAY_CLOCK_COUNT) {
> +        fprintf(stderr, "invalid clock ID %d for replay\n", kind);
> +        exit(1);
> +    }
> +
> +    replay_exec_instructions();
> +
> +    if (replay_file) {
> +        if (skip_async_events(EVENT_CLOCK + kind)) {
> +            replay_read_next_clock(kind);
> +        }
> +        int64_t ret = replay_state.cached_clock[kind];
> +
> +        return ret;
> +    }
> +
> +    fprintf(stderr, "REPLAY INTERNAL ERROR %d\n", __LINE__);
> +    exit(1);
> +}

Is this thread safe?  Please introduce the record/replay QemuMutex in
patch 4, and all along the series document which variables it protects.

Paolo

> diff --git a/replay/replay.h b/replay/replay.h
> index 90a949b..1c18c0e 100755
> --- a/replay/replay.h
> +++ b/replay/replay.h
> @@ -16,6 +16,16 @@
>  #include <stdint.h>
>  #include "qapi-types.h"
>  
> +/* replay clock kinds */
> +/* rdtsc */
> +#define REPLAY_CLOCK_REAL_TICKS 0
> +/* host_clock */
> +#define REPLAY_CLOCK_HOST       1
> +/* virtual_rt_clock */
> +#define REPLAY_CLOCK_VIRTUAL_RT 2
> +
> +#define REPLAY_CLOCK_COUNT      3
> +
>  extern ReplayMode replay_mode;
>  extern char *replay_image_suffix;
>  
> @@ -47,6 +57,19 @@ bool replay_interrupt(void);
>      Returns true, when interrupt request is pending */
>  bool replay_has_interrupt(void);
>  
> +/* Processing clocks and other time sources */
> +
> +/*! Save the specified clock */
> +int64_t replay_save_clock(unsigned int kind, int64_t clock);
> +/*! Read the specified clock from the log or return cached data */
> +int64_t replay_read_clock(unsigned int kind);
> +/*! Saves or reads the clock depending on the current replay mode. */
> +#define REPLAY_CLOCK(clock, value)                                      \
> +    (replay_mode == REPLAY_MODE_PLAY ? replay_read_clock((clock))       \
> +        : replay_mode == REPLAY_MODE_RECORD                             \
> +            ? replay_save_clock((clock), (value))                       \
> +        : (value))
> +

Inline functions please, not macros.



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