[now with correct listserver address]
On 15/01/2015 11:25, Frederic Konrad wrote:
Hi everybody,
In case of multithread TCG what is the best way to handle
qemu_global_mutex?
We though to have one mutex per vcpu and then synchronize vcpu threads when
they exit (eg: in tcg_exec_all).
Is that making sense?
The basic ideas from Jan's patch in
http://article.gmane.org/gmane.comp.emulators.qemu/118807 still apply.
RAM block reordering doesn't exist anymore, having been replaced with
mru_block.
The patch reacquired the lock when entering MMIO or PIO emulation.
That's enough while there is only one VCPU thread.
Once you have >1 VCPU thread you'll need the RCU work that I am slowly
polishing and sending out. That's because one device can change the
memory map, and that will cause a tlb_flush for all CPUs in tcg_commit,
and that's not thread-safe.
And later on, once devices start being converted to run outside the BQL,
that can be changed to use new functions address_space_rw_unlocked /
io_mem_read_unlocked / io_mem_write_unlocked. Something like that is
already visible at https://github.com/bonzini/qemu/commits/rcu (ignore
patches after "kvm: Switch to unlocked MMIO").
Paolo