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[Qemu-devel] [PATCH v2 2/5] ui: shader.h protect against double inclusio


From: Gerd Hoffmann
Subject: [Qemu-devel] [PATCH v2 2/5] ui: shader.h protect against double inclusion
Date: Wed, 20 May 2015 17:19:39 +0200

Signed-off-by: Gerd Hoffmann <address@hidden>
Reviewed-by: Max Reitz <address@hidden>
---
 include/ui/shader.h | 5 +++++
 1 file changed, 5 insertions(+)

diff --git a/include/ui/shader.h b/include/ui/shader.h
index 992cde6..8509596 100644
--- a/include/ui/shader.h
+++ b/include/ui/shader.h
@@ -1,3 +1,6 @@
+#ifndef QEMU_SHADER_H
+#define QEMU_SHADER_H
+
 #include <epoxy/gl.h>
 
 void qemu_gl_run_texture_blit(GLint texture_blit_prog);
@@ -6,3 +9,5 @@ GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar 
*src);
 GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag);
 GLuint qemu_gl_create_compile_link_program(const GLchar *vert_src,
                                            const GLchar *frag_src);
+
+#endif /* QEMU_SHADER_H */
-- 
1.8.3.1




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