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Re: [Qemu-devel] [PATCH v3 00/11] Reduce lock contention on TCG hot-path
From: |
Sergey Fedorov |
Subject: |
Re: [Qemu-devel] [PATCH v3 00/11] Reduce lock contention on TCG hot-path |
Date: |
Thu, 14 Jul 2016 14:13:05 +0300 |
User-agent: |
Mozilla/5.0 (X11; Linux x86_64; rv:38.0) Gecko/20100101 Thunderbird/38.8.0 |
On 14/07/16 12:55, Alex Bennée wrote:
> Sergey Fedorov <address@hidden> writes:
>
>> On 13/07/16 10:39, Paolo Bonzini wrote:
>>> Have you measured performance with the series? In any case, it's nice
>>> to see MTTCG finally taking shape!
>> No, I didn't measured the performance. Maybe Alex can help me with
>> this?
> I can run some tests against this series if you want. It's fairly easy
> to see an improvement when watching htop though as the system time usage
> drops a lot.
You seemed to have some tests ready. If you share them I could run them
as well.
Thanks,
Sergey
- Re: [Qemu-devel] [PATCH v3 06/11] tcg: Introduce tb_mark_invalid() and tb_is_invalid(), (continued)
[Qemu-devel] [PATCH v3 11/11] tcg: Merge tb_find_slow() and tb_find_fast(), Sergey Fedorov, 2016/07/12
[Qemu-devel] [PATCH v3 10/11] tcg: Avoid bouncing tb_lock between tb_gen_code() and tb_add_jump(), Sergey Fedorov, 2016/07/12
Re: [Qemu-devel] [PATCH v3 00/11] Reduce lock contention on TCG hot-path, Paolo Bonzini, 2016/07/13
Re: [Qemu-devel] [PATCH v3 00/11] Reduce lock contention on TCG hot-path, Sergey Fedorov, 2016/07/13
Re: [Qemu-devel] [PATCH v3 00/11] Reduce lock contention on TCG hot-path, Alex Bennée, 2016/07/14