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[Qemu-devel] [PATCH 6/7] sdl2: Fix dead keyboard after fullsceen
From: |
Jindrich Makovicka |
Subject: |
[Qemu-devel] [PATCH 6/7] sdl2: Fix dead keyboard after fullsceen |
Date: |
Mon, 23 Oct 2017 23:08:02 +0200 |
---
ui/sdl2.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/ui/sdl2.c b/ui/sdl2.c
index 092eab37dc..3823f0a834 100644
--- a/ui/sdl2.c
+++ b/ui/sdl2.c
@@ -418,6 +418,7 @@ static void handle_keyup(SDL_Event *ev)
sdl2_reset_keys(scon);
return;
}
+ sdl2_reset_keys(scon);
gui_keysym = 0;
}
if (!gui_keysym) {
--
2.15.0.rc0
- [Qemu-devel] SDL2 various fixes, Jindrich Makovicka, 2017/10/23
- [Qemu-devel] [PATCH 1/7] sdl2: Fix broken display updating after the window is hidden, Jindrich Makovicka, 2017/10/23
- [Qemu-devel] [PATCH 2/7] sdl2: Do not quit the emulator when an auxilliary window is closed, Jindrich Makovicka, 2017/10/23
- [Qemu-devel] [PATCH 3/7] sdl2: Do not hide the cursor on auxilliary windows, Jindrich Makovicka, 2017/10/23
- [Qemu-devel] [PATCH 4/7] sdl2: Only accept the hotkeys on the main window, Jindrich Makovicka, 2017/10/23
- [Qemu-devel] [PATCH 6/7] sdl2: Fix dead keyboard after fullsceen,
Jindrich Makovicka <=
- [Qemu-devel] [PATCH 7/7] sdl2: Do not leave grab when fullscreen, Jindrich Makovicka, 2017/10/23
- [Qemu-devel] [PATCH 5/7] sdl2 uses surface relative coordinates, Jindrich Makovicka, 2017/10/23
- Re: [Qemu-devel] SDL2 various fixes, Philippe Mathieu-Daudé, 2017/10/23