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[Qemu-devel] [PATCH v2 0/2] Use SDL to create an OpenGL ES context for v


From: Elie Tournier
Subject: [Qemu-devel] [PATCH v2 0/2] Use SDL to create an OpenGL ES context for virglrenderer.
Date: Tue, 10 Apr 2018 13:02:20 +0100

Hello everyone,

I submitted the v1 of this series before kraxel's display system rework.

Currently, virglrenderer [1] support OpenGL ES 2.0 on the guest side
and OpenGL ES 3.0 on the host side.
Thanks to this work, we are able to run QEMU on system that only support OpenGL 
ES.

The support of OpenGL ES 3.0 on the guest is limited.
We are working on it, so stay tune!
For the most curious of you, the development branch is available on
our gitlab instance [2].

In order to use this feature in QEMU, we need to create an OpenGL ES context.
This is possible thanks to the following option `-display sdl,gl=es`.

Have a nice day,
Elie

[1] https://cgit.freedesktop.org/virglrenderer
[2] https://gitlab.collabora.com/virgl-es/virglrenderer-gles/tree/hacks

Elie Tournier (2):
  qapi: Parameter gl of DisplayType now accept an enum
  sdl: Allow OpenGL ES context creation

 include/ui/sdl2.h |  1 +
 qapi/ui.json      | 21 ++++++++++++++++++++-
 qemu-options.hx   |  2 +-
 ui/sdl2-gl.c      | 17 +++++++++++++++--
 ui/sdl2.c         |  1 +
 vl.c              | 14 +++++++++-----
 6 files changed, 47 insertions(+), 9 deletions(-)

-- 
2.17.0




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