[Top][All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[RP] Re: [PATCH] virtual screens using frame set trees

From: Dan Aloni
Subject: [RP] Re: [PATCH] virtual screens using frame set trees
Date: Wed Oct 16 11:38:05 2002
User-agent: Mutt/1.4i

On Wed, Oct 16, 2002 at 08:11:39PM +0200, Henrik Enberg wrote:
> Dan Aloni <address@hidden> writes:
> > This patch allows a ratpoison user to manage different sets of 
> > frame configurations, thus adding a virtual-screen type of
> > functionality. The semantics are:
> >
> >  * A frame set is defined as a the frames that compose one
> >    screen, specifing all there is about these frames: size,
> >    mapped windows, etc.
> I really like this patch as well.  I made a couple of small changes in
> the patch below to make name_frameset and select_frameset return the
> current frameset name if called non-interactively (i.e. from a script)
> with no arguments.  name_frameset also complains if you call it
> interactively without an arg.  This kills the ability to set the name
> to NULL, but I'm not sure that is useful.

Thanks, I added this to my diff.
> Now I just need to come up with a good set of keybindings.  Any
> suggestions? 

I use this:

bind Insert push_frameset
bind Delete  pop_frameset
bind Prior up_frameset
bind Next down_frameset
bind Home next_frameset
bind End prev_frameset
bind C-Home colon select_frameset 
bind C-End colon name_frameset 

Dan Aloni

reply via email to

[Prev in Thread] Current Thread [Next in Thread]