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Re: [Savannah-hackers] savannah.gnu.org: submission of 2D Cut-Out Animat
From: |
Loic Dachary |
Subject: |
Re: [Savannah-hackers] savannah.gnu.org: submission of 2D Cut-Out Animation System |
Date: |
Fri, 9 Nov 2001 10:36:28 +0100 |
Hi,
I've not been able to download your software, as expected ;-)
Could you send me a tarbal with the distribution, by mail ?
Also note that you mention bmp2avi which is gratis but not
Free Software. Is there a Free Software that can do a similar job ?
Depending on non free software is problematic for most of us. I have
only Free Software on my computer, hence I won't be able to use your
software if I wanted to.
Cheers,
address@hidden writes:
>
> A package was submitted to savannah.gnu.org.
> This mail was sent to address@hidden, address@hidden
>
>
> Robert Edele <address@hidden> described the package as follows:
> License:
> Other License:
> Package: 2D Cut-Out Animation System
> System name: animate
> This package wants to apply for inclusion in the GNU project
>
> My project is a program that uses text-based code to generate a 2D
> ray-traced cut-out animation (a la South Park) available under the GPL
> license.
>
> The major difference that sets it apart from commercial animation programs
> is that it\'s text-based and uses a data+code structure to make this
> practical (data and code are mixed together, and all the data+code for a
> polygon stays together ... there is also the linking system, which is fully
> recursive and makes most natural motions easy to code).
>
> Animations are coded with a special-purpose pseudo-assembly language. Source
> animation code can be had on my site.
>
> It is available at http://128.226.155.101:1650/programs.html but I\'m
> looking for another place for it ... it is only accessable when my
> university is open, and even then, my university has been screwing around
> with my webserver, causing a lot of files to cut off partway through for
> some users.
>
> It consists of 2 core programs, the assembler (convert.cc) and the renderer
> (animate.cc). An animation is first assembled, and the output of the
> assembler is then fed to the renderer.
>
> The output consists of a bunch of sequencially numbered .bmp files. These
> files are then linked into a video file by an outside program (BMP2AVI.EXE
> works well on Windows32 systems, and is free)
>
--
Loic Dachary http://www.dachary.org/ address@hidden
24 av Secretan http://www.senga.org/ address@hidden
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