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[Savannah-hackers] submission of Improbable Mission

From: eraserhead
Subject: [Savannah-hackers] submission of Improbable Mission
Date: Wed, 20 Feb 2002 17:18:04 -0500

A package was submitted to
This mail was sent to address@hidden, address@hidden

Jay 'Eraserhead' Felice <address@hidden> described the package as follows:
License: gpl
Other License: 
Package: Improbable Mission
System name: im
This package does NOT want to apply for inclusion in the GNU project

My project is a clone of the old Commodore 64 game Impossible Mission (which 
was also ported to Apple at one point).  It is based on libSDL (LGPL) and 
libSDL_sound (also LGPL), libogg and libvorbis.

In case you aren\'t familiar with gameplay, it works like this: you can run and 
flip, and gameplay is limited to six hours.  You lose 15 minutes every time you 
die (either by falling in a hole or getting zapped by a robot).  You must find 
the puzzle pieces and put them together to get the password (which was always 
\"crocodile\" on the C64).  You had a portable computer which could dial out to 
a mainframe and solve some parts of the puzzle pieces (it could only correct 
orientation of pieces or determine if you had all the pieces for a letter).

You also had lift passes which could reset lifts to their original positions 
(necessary if you entered the room at the bottom, rode up
then fell down) or snooze the robots for maybe thirty seconds.

Once you get the password, you can open the door with the bad guy, he screams 
\"no, no, nooo\" and the game ends in the most anti-climactic way imaginable.

It already exists and you can see it at

I\'ve currently got a few calls out to companies which might have inherited the 
copyright to the original game... I don\'t know how that will turn out, but if 
I can\'t get permission or access to the copyright of the original game, I 
intend to continue, calling it \"Improbable Mission\" and being careful not to 
infringe (\"look and feel\"), but I\'d like to make it official.

There is an unpublished version at, 
windows binaries at, and 
soundtrack at  This version 
uses sprites snarfed from the original game, so it may infringe, which is why I 
haven\'t published it.

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