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[Savannah-hackers] submission of Open Game Library - savannah.nongnu.org


From: mgschiebel
Subject: [Savannah-hackers] submission of Open Game Library - savannah.nongnu.org
Date: Sat, 19 Jul 2003 12:38:42 -0400
User-agent: Mozilla/5.0 (compatible; Konqueror/3.1; Linux 2.4.20-xfs; X11)

A package was submitted to savannah.nongnu.org
This mail was sent to address@hidden, address@hidden


Michael Schiebel <address@hidden> described the package as follows:
License: gpl
Other License: 
Package: Open Game Library
System name: ogl
Type: non-GNU

Description:
The Open Game Library

OGL is a java based game library, licenced under GPL, that will be available to 
make open source cross-paltform (any platform that gcc/gcj is ported to) game 
development.

This project is currently in the planning stages but initial code will soon be 
available.

Other Software Required:
Unknown at this time.  Possibly will create a swing/awt replacement based off 
of SDL (www.libsdl.org)

Other Comments:
Question:

The goal of this licence choice was to make the library, ANY extensions to the 
library, or any game engine that uses the library to be released under GPL, 
howeve, I still want to allow any derived games that use the library to 
copyright their "content"* under any licence of their choice. Is this the 
approperate choice or must I go with the LGPL?

The end goal is to create a single open game engine that non-programmers can 
use to create their own game, while creating a community that improves the 
engine as a whole.  Long term I see a single self-updating game client 
executable that every game can use, without modification, which provides a menu 
of installed games, or configured game servers.  When the end-user selects the 
game to play, the specific game content is loaded and the game starts.  This 
way game developers only need to distribute their game content and all games 
that use the system have a level playing field with the actual game content to 
differentiate.

*content in this contect refers to images, data files, etc. that make a game 
unique, i.e. the specific ceative content.


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