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Re: [Savannah-hackers] submission of Open Source Engine - savannah.nongn


From: Sylvain BEUCLER
Subject: Re: [Savannah-hackers] submission of Open Source Engine - savannah.nongnu.org
Date: Sun, 22 Aug 2004 22:48:46 +0200
User-agent: Mutt/1.4.2.1i

As we have not had a response from you, we have deleted your project
from the pending queue.  If you would still like to have your project
hosted at Savannah, please re-submit it for evaluation.

Regards,

-- 
Sylvain

On Wed, Jul 28, 2004 at 11:07:13PM +0200, Sylvain Beucler wrote:
> Hi,
> 
> I'm evaluating the project you submitted for approval in Savannah.
> 
> >License: gpl
> >Other License:
> >Package: Open Source Engine
> >System name: ose
> >Type: non-GNU
> >
> >Description:
> >The Open Source Engine is based on Bitstudio's Blue Fire Engine, it is
> >powered by SDL, and has more features than listed below. Currently the
> >source is being rewritten to include the latest in graphical needs,
> >shadow volumes, bump mapping, per pixel lighting, etc.
> >
> >Engine (OpenGL)
> >- Initialize(Width, Height, BitsPerPixel, FullScreen)
> >- InitializeFromConsole()
> >- UnInitialize()
> >- BeginScene()/EndScene()
> >- DrawText(X, Y, Text, R, G, B)
> >- TakeScreenShot(File, RelativeNumber)
> >- SetPath(Path)
> >- UseMipmapping(Enabled)
> >- UseWireframe(Enabled)
> >- SetGamma(R, G, B)
> >- AddToLog(Text, NewLine)
> >
> >Controls
> >- GetControl()
> >- GetButton(Button)
> >- GetAbsMouse(X, Y)
> >- GetRelMouse(X, Y)
> >- SetMousePosition(X, Y)
> >
> >Camera
> >- Move(X, Y, Z)
> >- Rotate(X, Y, Z)
> >- GetPosition(X, Y, Z)
> >- SetPosition(X, Y, Z)
> >- GetRotation(X, Y, Z)
> >- SetRotation(X, Y, Z)
> >
> >Effects
> >- SetDecalTexture(Texture)
> >- CreateDecal(X, Y, Z, R, G, B)
> >- RenderDecals()
> >- SetFogTexture(Texture)
> >- CreateVolumetricFog(Y, X1, X2, Z1, Z2)
> >- RenderVolumetricFog(Animated)
> >- SetupFog(R, G, B, Density, StartPosition, EndPosition)
> >- NoFog()
> >
> >BSP
> >- UseLightmaps(Enabled)
> >- LoadBSP(File)
> >- Render()
> >
> >Lights
> >- SetLight(LightNum, X, Y, Z, R, G, B)
> >- ClearLights()
> >
> >Particles
> >- SetSize(Size)
> >- SetHeight(Height)
> >- SetPosition(X, Y, Z)
> >- CreateFire(ParticleCount)
> >- CreateRain(ParticleCount)
> >- Render()
> >
> >Sky
> >- CreateSkySphere(Radius, Texture)
> >- SetRotation(X, Y, Z)
> >- SetColor(R, G, B)
> >
> >Sound
> >- LoadSound(File)
> >- PlaySound(SoundNumber, Looping)
> >- StopSound(SoundNumber)
> >
> >Textures
> >- ImportTexture(File)
> >
> >Water
> >- SetPosition(X, Y, Z)
> >- SetMultiplier(Multiplier)
> >- SetDampness(Dampness)
> >- CreateWater(Width, Depth, Texture)
> >- ApplyWaveForce(X, Y, Radius)
> >- Render(Animate)
> 
> Please include an (temporary) URL pointing to the source code.  The
> description you gave when registering will not be read by the general
> public. If you are still concerned with privacy, however, you can
> forward the code to me by email.
> 
> We wish to review your source code, even if it is not functional, to
> catch potential legal issues early.  
> For example, to release your program properly under the GPL you must
> include a copyright notice and statement permitting copying at the
> beginning of every file of source code.  This is explained in
> http://www.gnu.org/licenses/gpl-howto.html.  Our review would help
> catch potential omissions such as these.
> 
> 
> Please also include a description less API-centric that describes the
> main features of your application.
> 
> Regards,




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