[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[Savannah-register-public] [task #4050] Submission of Multi - Agent Syst
From: |
seb |
Subject: |
[Savannah-register-public] [task #4050] Submission of Multi - Agent System for Sport Game |
Date: |
Sat, 23 Apr 2005 20:47:39 +0000 |
User-agent: |
Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.1; SV1; .NET CLR 1.1.4322) |
URL:
<http://savannah.gnu.org/task/?func=detailitem&item_id=4050>
Summary: Submission of Multi - Agent System for Sport Game
Project: Savannah Administration
Submitted by: sefidom
Submitted on: sam 23.04.2005 à 20:47
Should Start On: sam 23.04.2005 à 00:00
Should be Finished on: mar 03.05.2005 à 00:00
Category: Project Approval
Priority: 5 - Normal
Status: None
Privacy: Public
Percent Complete: 0%
Assigned to: None
Open/Closed: Open
Effort: 0.00
_______________________________________________________
Details:
Site Admin. Approval/Edition URL:
<https://savannah.gnu.org/admin/groupedit.php?group_id=7554>
###### ORIGINAL SUBMISSION DETAILS ######
System Group Name:
-----------------
myfootbeer
Full Name:
----------
Multi - Agent System for Sport Game
Type:
-----
non-GNU software & documentation
License:
--------
GNU General Public License V2 or later
Other License:
--------------
Description:
------------
A Project of Mutli-Agent Communicating System . Based on an experiment
carried out in the field of the video plays and especially in the artificial
field of the intelligence, I board which been able to retain certain lesson
of this work, and I would like to remake a Multi Agent System of same invoice
in Open Source with licence GNU. The architecture is composed of these Action
modules:
They are the actions.
Rather of high levels, they represent the possibilities of the agent to
interargir with the world
Sensor
They are information coming from the world exterior.
Memory
lifespan memorized information. Goal, high level information, bond between
information and action, etc...
Planner
Charged to calculate according to the goals all the stages intermediaires
necessary A their realization. It plunges in the memory and sends messages
to the other agents for either coordinating these actions or to supplement
them. It can generate these proper actions and to be in competition with the
other action or to define actions for the reactificator.
Reactificator
Charged to react, it is launched at every moment and it is him which will
generera the most urgent actions to carry out. This sound information of low
level, the primary education need for the agent which there will be to
calculate and genereront action has very high emergency level.
Synthesis
This system read the whole of information of action, makes the sorting,
associations and think the actions more raisonable according to the expressed
needs
Message System
System for dialogue with the other agents Each one of these modules
is under project, even if with final it composes a whole.
Other Software Required:
------------------------
Free Java
Other Comments:
---------------
#########################################
_______________________________________________________
Reply to this item at:
<http://savannah.gnu.org/task/?func=detailitem&item_id=4050>
_______________________________________________
Message posté via/par Savannah
http://savannah.gnu.org/
- [Savannah-register-public] [task #4050] Submission of Multi - Agent System for Sport Game,
seb <=