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[Savannah-register-public] [task #4706] Submission of Social Versioning


From: Simon Yuill
Subject: [Savannah-register-public] [task #4706] Submission of Social Versioning System
Date: Sun, 25 Sep 2005 21:58:49 +0000
User-agent: Mozilla/5.0 (Macintosh; U; PPC Mac OS X Mach-O; en-US; rv:1.7.10) Gecko/20050716 Firefox/1.0.6

URL:
  <http://savannah.gnu.org/task/?func=detailitem&item_id=4706>

                 Summary: Submission of Social Versioning System
                 Project: Savannah Administration
            Submitted by: syuill
            Submitted on: Sun 09/25/05 at 21:58
         Should Start On: Sun 09/25/05 at 00:00
   Should be Finished on: Wed 10/05/05 at 00:00
                Category: Project Approval
                Priority: 5 - Normal
                  Status: None
                 Privacy: Public
             Assigned to: None
        Percent Complete: 0%
             Open/Closed: Open
                  Effort: 0.00

    _______________________________________________________

Details:

A new project has been registered at Savannah 
The project account will remain inactive until a site admin approve or
discard the registration.


######### REGISTRATION ADMINISTRATION #########

While this item will be useful to track the registration process, approving
or discarding the registration must be done using the specific "Group
Administration" page, accessible only to site administrators, effectively
logged as site administrators (superuser):

  <https://savannah.gnu.org/admin/groupedit.php?group_id=7994>


######### REGISTRATION DETAILS ######### 

Full Name:
----------
  Social Versioning System

System Group Name:
-----------------
  socversys

Type:
-----
  non-GNU software &amp; documentation

License:
-------- 
  GNU General Public License V2 or later

Description:
------------
  Social Versioning System (SVS) is a framework for developing collaborative
multi-user coding environments specifically geared towards use in gaming and
simulation systems.  The framework enables scripts running in such a game or
simulation to be easily accessed and edited while the game/simulation is
running live.  Significantly this 'live coding' capability is provided with
lightweight version control features - closer to a Wiki than a CVS.  The
evolution of code within the game/simulation can be tracked over time and the
framework aims to provide tools for doing this.

Beyond its use in gaming, SVS could be applicable to use in small code
development teams, programming workshops and classes, and other forms of
collaborative coding projects.

Detailed documentation of the project is available at:
http://www.spring-alpha.org/svs

The source code can be downloaded from:
http://www.spring-alpha.org/svs/download.html


Other Software Required:
------------------------
  Written primarily in Python.

External libraries:
Tkinter
Twisted - http://twistedmatrix.com/
PyXML - http://pyxml.sourceforge.net/
pyGraphLib - http://pygraphlib.sourceforge.net/
Python CVS Library - http://software.cnx.rice.edu/downloads/python/pycvs
Soya 3D - http://home.gna.org/oomadness/en/soya/index.html
Polygon - http://www.dezentral.de/soft/Polygon/
Numeric - http://numeric.scipy.org/








    _______________________________________________________

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