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[Savannah-register-public] [task #7021] Submission of Dynamic RPG


From: Kristoffer Ström
Subject: [Savannah-register-public] [task #7021] Submission of Dynamic RPG
Date: Thu, 21 Jun 2007 22:10:04 +0000
User-agent: Mozilla/5.0 (X11; U; Linux i686; sv-SE; rv:1.8.1.4) Gecko/20070508 Iceweasel/2.0.0.4 (Debian-2.0.0.4-0etch1)

URL:
  <http://savannah.nongnu.org/task/?7021>

                 Summary: Submission of Dynamic RPG
                 Project: Savannah Administration
            Submitted by: blx
            Submitted on: torsdag 2007-06-21 den 22:10
         Should Start On: torsdag 2007-06-21 den 00:00
   Should be Finished on: söndag 2007-07-01 den 00:00
                Category: Project Approval
                Priority: 5 - Normal
                  Status: None
                 Privacy: Public
        Percent Complete: 0%
             Assigned to: None
             Open/Closed: Open
         Discussion Lock: Any
                  Effort: 0.00

    _______________________________________________________

Details:

A new project has been registered at Savannah 
This project account will remain inactive until a site admin approves or
discards the registration.


= Registration Administration =

While this item will be useful to track the registration process, *approving
or discarding the registration must be done using the specific Group
Administration
<https://savannah.nongnu.org/siteadmin/groupedit.php?group_id=9348> page*,
accessible only to site administrators, effectively *logged as site
administrators* (superuser):

* Group Administration
<https://savannah.nongnu.org/siteadmin/groupedit.php?group_id=9348>


= Registration Details =

* Name: *Dynamic RPG*
* System Name:  *dynrpg*
* Type: non-GNU software & documentation
* License: GNU General Public License V2 or later

----

==== Description: ====
A project to create a graphical role playing game with a dynamicly generated
world. The game will combine the spirit of nethack with console-style rpg
gameplay.

The language is C++

The graphics is seemingly 2d tile based but is basicly textured
3d-environments seen from a fixed angle, this allows for 4 camera angles and
deformatable scenery.

Graphics rendering is done with SDL
The engine is planned to use guile to implent a scheme scripting environment
for both mob ai and generation of landscapes and caves.

the code so far can be found at http://blechx.mine.nu/dynrpg.tar.gz


==== Other Software Required: ====
SDL, SDL_image only for now
guile planned, and probably SDL_mixer too.






    _______________________________________________________

Reply to this item at:

  <http://savannah.nongnu.org/task/?7021>

_______________________________________________
  Meddelandet skickades via/av Savannah
  http://savannah.nongnu.org/





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