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[Savannah-register-public] [task #7268] Submission of ecume

From: Romang Jean-Francois
Subject: [Savannah-register-public] [task #7268] Submission of ecume
Date: Mon, 03 Sep 2007 08:44:30 +0000
User-agent: Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 5.1; .NET CLR 2.0.50727; .NET CLR 3.0.04506.30)


                 Summary: Submission of ecume
                 Project: Savannah Administration
            Submitted by: jromang
            Submitted on: lundi 03.09.2007 à 10:44
         Should Start On: lundi 03.09.2007 à 00:00
   Should be Finished on: jeudi 13.09.2007 à 00:00
                Category: Project Approval
                Priority: 5 - Normal
                  Status: None
                 Privacy: Public
        Percent Complete: 0%
             Assigned to: None
             Open/Closed: Open
         Discussion Lock: Any
                  Effort: 0.00



A new project has been registered at Savannah 
This project account will remain inactive until a site admin approves or
discards the registration.

= Registration Administration =

While this item will be useful to track the registration process, *approving
or discarding the registration must be done using the specific Group
<> page*,
accessible only to site administrators, effectively *logged as site
administrators* (superuser):

* Group Administration

= Registration Details =

* Name: *ecume*
* System Name:  *ecume*
* Type: non-GNU software & documentation
* License: GNU General Public License v3 or later


==== Description: ====
Ecume is an open source rendering system for photo-realistic and physicaly
unbiased image synthesis. It is written in C++ and built around a flexible ray
tracing core and an extensible object-oriented design.

Currently the renderer is in early developement stage, but it is able to
produce simple images.

Main goals :
   -Unbiased renderer with maximal support of real optics (motion
blur, spectral colors, SSS,...)
   -C++ with maximum optimisation for speed
   -SMP capability
   -Linux platform as a main target
   -Extensible architecture
   -XML file format, integration with blender
   -Renderman API compatibility
   -Pure raytracer
   -Minimum dependencies (text-based, boost libraries, openexr)
   -Programmable shading in Python
   -Network rendering

==== Other Software Required: ====
Boost library
OpenEXR library

==== Other Comments: ====
My source code is not avaible on the web, I would like to send by email to a
Savannah administrator


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