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[Savannah-register-public] [task #7299] Submission of Role Playing Game

From: -
Subject: [Savannah-register-public] [task #7299] Submission of Role Playing Game Engine
Date: Thu, 13 Sep 2007 18:08:45 +0000


                 Summary: Submission of Role Playing Game Engine
                 Project: Savannah Administration
            Submitted by: rvbras
            Submitted on: Thursday 09/13/2007 at 18:08
         Should Start On: Thursday 09/13/2007 at 00:00
   Should be Finished on: Sunday 09/23/2007 at 00:00
                Category: Project Approval
                Priority: 5 - Normal
                  Status: None
                 Privacy: Public
        Percent Complete: 0%
             Assigned to: None
             Open/Closed: Open
         Discussion Lock: Any
                  Effort: 0.00



A new project has been registered at Savannah 
This project account will remain inactive until a site admin approves or
discards the registration.

= Registration Administration =

While this item will be useful to track the registration process, *approving
or discarding the registration must be done using the specific Group
<> page*,
accessible only to site administrators, effectively *logged as site
administrators* (superuser):

* Group Administration

= Registration Details =

* Name: *Role Playing Game Engine*
* System Name:  *rpge*
* Type: non-GNU software & documentation
* License: GNU General Public License v3 or later


==== Description: ====
Our project, Role Playing Game Engine, RPGE for short, will be an engine for
2-dimensional graphical role playing games. Its primary aim is to make the
engine as generic as possible, using a scripting language to extend, control,
change and regulate its behavior. 

Secondarily, we intend to support as many platforms as possible, even though
I personally only test on GNU/Linux. We do this by using exclusively free
software dependencies, like Simple DirectMedia Layer for graphics, control etc
and either Guile or Python (the debate's still ongoing) as our scripting

On the nitty-gritty details side, RPGE uses pretty much sprite-based graphics
in a simple tile grid and it will probably support sprite animation
internally, using a specific format for its sprites. 

Until recently, RPGE was implemented in C++ using libsdl and having undergone
several scripting language experiments, of which using libguile was the most
succesful. However, we have decided to rewrite RPGE from the ground up in C,
which is why we have no code to show right now.

==== Other Software Required: ====
Simple DirectMediaLayer (libsdl)
Guile (libguile)
SDL_image (libsdl_image)
SDL_ttf (libsdl_ttf)


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