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Re: ||ism
From: |
manor |
Subject: |
Re: ||ism |
Date: |
Sat, 10 May 1997 18:54:49 -0700 |
> >Still, the promise of threads inside the language is powerful, as is
> >the paradigm of one thread-per-object. If anyone knows of simulation
> >systems that make use of these features, it'd be interesting to hear.
> >
>
> I have to double check, but I think the JavaSim simulation environment in
> Java (and his C++ "cousin"):
>
> http://marlish.ncl.ac.uk:8080/JavaSim/
> http://marlish.ncl.ac.uk:8080/C++SIM/
>
>
> supports this ability.
> SWARM is agent based not only object based but there are definetely good
> ideas there.
>
> Also check:
>
> http://siesta.cs.wustl.edu/~schmidt/JACE.html
> http://siesta.cs.wustl.edu/~schmidt/research.html
Another good one is:
http://www.dcs.ed.ac.uk/home/hase/simjava/simjava-1.0/
It has a short paper in it:
"Using Java for Discrete Event Simulation" / R. McNab and F.W. Howell (1996)
(http://www.dcs.ed.ac.uk/home/hase/simjava/UKPEWpaper.ps)
With regards to a true SMP version of the JVM apparently this does it:
http://www.sun.com/solaris/products/javavm/
Having said that, I personally believe that in terms of shear speed,
Swarm is much more likely to get speed-up going the ObjC thread route
than through some sort of Java port (both in terms of port-time and in
terms of run-time). I was simply thinking that with an open implementation
of the ObjC runtime (namely Gnu ObjC) one could include some of what is
good about java into the ObjC language.
Manor.
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Re: ||ism, Kevin Crowston, 1997/05/08
Re: ||ism, Scott Christley, 1997/05/08
Re: ||ism, Scott Christley, 1997/05/08
Re: ||ism, Scott Christley, 1997/05/09
Re: ||ism, Scott Christley, 1997/05/09
Re: ||ism, Michael A. Beedle, 1997/05/10
- Message not available
- Re: ||ism,
manor <=
- Message not available
- Re: ||ism, manor, 1997/05/10