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Re: null objects don't yell


From: Marcus G. Daniels
Subject: Re: null objects don't yell
Date: 09 Jan 2001 18:06:59 -0700
User-agent: Gnus/5.0803 (Gnus v5.8.3) Emacs/20.6

TTF> Apparently, if you have a method that is in a schedule (loops
TTF> don't seem to be necessary), and you try to call a method on a null
TTF> object, Swarm cleverly hides the expected NullPointerException and
TTF> goes merrily on it's way (it doesn't terminate for me). 

I've uploaded new DLLs that will give a stack trace similar to what Java does.

TTF> Apparently, when the swarm Schedule runs an action, it does it
TTF> in a separate thread.

No, same thread..

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