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Re: null objects don't yell
From: |
Marcus G. Daniels |
Subject: |
Re: null objects don't yell |
Date: |
09 Jan 2001 18:06:59 -0700 |
User-agent: |
Gnus/5.0803 (Gnus v5.8.3) Emacs/20.6 |
TTF> Apparently, if you have a method that is in a schedule (loops
TTF> don't seem to be necessary), and you try to call a method on a null
TTF> object, Swarm cleverly hides the expected NullPointerException and
TTF> goes merrily on it's way (it doesn't terminate for me).
I've uploaded new DLLs that will give a stack trace similar to what Java does.
TTF> Apparently, when the swarm Schedule runs an action, it does it
TTF> in a separate thread.
No, same thread..
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