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Re: [Traverso-devel] Some remarks / missing features
From: |
Remon Sijrier |
Subject: |
Re: [Traverso-devel] Some remarks / missing features |
Date: |
Mon, 11 Sep 2006 18:42:33 +0200 |
User-agent: |
KMail/1.9.4 |
Hi Nicola,
> When using traverso I had some ideas for improvements in future releases.
Traverso > 1.0 .0 ? ;-)
> It's not thought out yet, more like brain storming, but I have a feeling
> that these things should be concidered when implementing the routing part:
>
> 1. Monitoring: As soon as a track is armed for recording, the channel
> should be 'opened', that means the audio stream should be piped through the
> channel (including all plugins etc.), but just not recorded to disk. The VU
> metre should be active in order to show that a signal is coming in, and to
> allow to set the levels correctly. In most 'grown up' DAW programmes this
> behaviour is switchable (monitoring on/off). I don't know why, but it seems
> to be important to be able to switch it off. Probably to avoid feedbacks
> when setting up microphones etc., so as not to have to disarm each track.
I'm not sure if I follow you here.
To be able to have continues monitoring on a Capture Bus seems like a good
idea, but monitoring at the end of the processing chain?
I had the impression that Captured Audio generally is stored on hard disk
directly, without any modifications ?
If you want to do some processing on 'recorded' audio, and pipe it back to the
output of your soundcard, I admit you have a point here, but then you're
monitoring the PlayBack Bus(es) right ?
As for monitoring the Capture Buses continuously, this is implemented at the
moment, but with a lot of Capture VU meters, it consumes some CPU power, so
it makes sense to turn it on/off by hand, or only turn it on if a Track is
armed?
> 1.1 Playback / Record: I think we should distinguish between playing back
> and recording. In playback mode all tracks are played back, regardless of
> whether they are armed or not. In recording mode armed tracks should record
> and disarmed tracks should play back as usual. This will allow to implement
> 'overdubbing' funcionality with 'punch-in' and 'punch-out' markers easily.
> If someone is not familiar with these features, let me know and I will
> elaborate on it.
Heh, I'm indeed a bit clueless on the punch-in and punch-out in combination
with the proposal
But I suppose it's a nice feature to playback some recorded material without
the need to disarm all the tracks.
I guess that kinda relates to the 'overdubbing' feature?
>
> 2. It would probably be a good thing to have a VU meter on each track. Once
> we have subgroups and aux busses it would be easier to follow the signal
> path visually, and also to see how the levels evolve after going through
> various plugins, splitting, merging etc.
Well, it's quite possible right now, or at least with minor code additions.
The layout should have to be horizontal though, what do you think?
>
> 3. According to [1] almost all swh-plugins are ported to LV2! Very nice!
Yeah, but I can't find them, and no-one knows where to find them, so it's only
theory by now.
Would be nice to start testing those plugins, so the plugin infrastructure can
be improved!
Greetings,
Remon