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Re: [Traverso-devel] Accuracy of waveform drawing, and performance
From: |
Jonatan Liljedahl |
Subject: |
Re: [Traverso-devel] Accuracy of waveform drawing, and performance |
Date: |
Thu, 19 Apr 2007 16:35:07 +0200 |
User-agent: |
Thunderbird 1.5.0.4 (X11/20060516) |
Remon wrote:
> Hi Jonatan,
>
>> I'd definitely prefer the bottom one, 0.30.0 line based painting.
>> Function comes way above eye candy on my priority list!
>
> Good to know, though could you elaborate a little more what you mean with the
> functionality of line based painting vs polygon based ? (if there is any of
> course)
>
> The reason I switched to polygon based painting is that it will be faster (at
> least in the future) then line based, and the new paint code is much cleaner!
>
> Toolkits are moving to vector based drawing, accelerated by the 3D engine of
> the graphics card, and line based painting is considered ancient, and no
> longer wanted....
> Just for the record, that's not my idea, it's just what I read and see
> happening (Cario, Qt's paint engine, both vector based) :-)
Ok, my thought was that the linedrawing was more detailed and showed
short transients and peaks better? the polygons looked a little smoothed
out... But speed is also important.
--
/Jonatan [ http://kymatica.com ]
- [Traverso-devel] Accuracy of waveform drawing, and performance, Remon, 2007/04/19
- Re: [Traverso-devel] Accuracy of waveform drawing, and performance, Jonatan Liljedahl, 2007/04/19
- Re: [Traverso-devel] Accuracy of waveform drawing, and performance, Remon, 2007/04/19
- Re: [Traverso-devel] Accuracy of waveform drawing, and performance,
Jonatan Liljedahl <=
- Re: [Traverso-devel] Accuracy of waveform drawing, and performance, Remon, 2007/04/19
- Re: [Traverso-devel] Accuracy of waveform drawing, and performance, Jonatan Liljedahl, 2007/04/19
- Re: [Traverso-devel] Accuracy of waveform drawing, and performance, Remon, 2007/04/19
Re: [Traverso-devel] Accuracy of waveform drawing, and performance, Nicola Döbelin, 2007/04/21