unity-src
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Unity-irc3] network design - to route or not to route?


From: Jan Krueger
Subject: Re: [Unity-irc3] network design - to route or not to route?
Date: Wed, 12 Mar 2003 21:57:55 +0100

On Wed, 12 Mar 2003 20:46:23 +0000, David Westley <address@hidden> wrote
this:
> Yeah that all makes sense to me, however the serverlink linked list will be
> re- ordering itself so many times that I'm worried about CPU time so what if
> you just update an idle time in them and then the one with the highest idle
> time is the one that gets dropped?
The updating takes close to no time for linked lists. In fact, ircu keeps
reordering its internal lists every time a user sends some command.

-- 
regards,
Jan Krüger
http://www.jast-dev.net.tc





reply via email to

[Prev in Thread] Current Thread [Next in Thread]