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[Usata-commits] Changes to usata2/src/scene-manager.hpp


From: David Lau
Subject: [Usata-commits] Changes to usata2/src/scene-manager.hpp
Date: Fri, 07 Jan 2005 01:25:10 -0500

Index: usata2/src/scene-manager.hpp
diff -u usata2/src/scene-manager.hpp:1.5 usata2/src/scene-manager.hpp:1.6
--- usata2/src/scene-manager.hpp:1.5    Mon Jan  3 07:43:49 2005
+++ usata2/src/scene-manager.hpp        Fri Jan  7 06:13:11 2005
@@ -10,7 +10,7 @@
 // included in the software distribution, or visit
 // http://www.fsf.org/licenses/gpl.html.
 //
-// $Id: scene-manager.hpp,v 1.5 2005/01/03 07:43:49 skunix Exp $
+// $Id: scene-manager.hpp,v 1.6 2005/01/07 06:13:11 skunix Exp $
 
 #ifndef USATA_SCENE_MANAGER_HPP
 #define USATA_SCENE_MANAGER_HPP
@@ -30,17 +30,16 @@
                std::auto_ptr<SM_internal::Impl> impl;
 
        public:
-               SceneManager();
-               virtual std::string name()const { return "SceneManager";}
-               virtual ~SceneManager();
-               void insert(Object_sp,const std::string&);
-               bool lock(bool);
-               virtual void add_child(const Object_sp&);
-               
-               virtual void add_child(const Object_sp&, std::string& path);
-               virtual Object_sp get_child(const std::string&);
-               virtual void draw ();
-               virtual void update();
+                                                       SceneManager();
+               virtual                         ~SceneManager();
+                               bool            lock(bool);
+
+               virtual void            add_child(const Object_sp&);
+               virtual void            add_child(const Object_sp&, 
std::string& path);
+               virtual Object_sp       get_child(const std::string&);
+
+               virtual void            draw ();
+               virtual void            update();
 };
 
 }




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